|PCVR Magazine logo|
|Origin||Stoughton, WI, USA|
|Topics||Cyberpunk, Virtual Reality, Programming, Computers|
|Number of Issues||17|
PCVR Magazine was started by Joe Gradecki and his wife in Stoughton, WI. The purpose of the magazine was to provide a forum for developers of Virtual Reality on the PC platform. At its highest point, we were producing 4500 magazine bi-monthly. The magazine was sold on hundreds of newstands around the country.
PCVR Magazine is your information source for PC-Based Virtual Reality. We provide our readers with the most up-to-date information about the hardware and software necessary to achieve VR on their own PC.
Each issue of PCVR Magazine gives the reader three levels of information:
BEGINNER - If you are just starting in the world of VR, you will find easy-to-understand articles that give you information about our selected theme for that issue. Beginner articles might show you where to experience VR or expose you to the current version of a new piece of software
INTERMEDIATE - Those of you who are more advanced in VR will find articles about using a particular theme topic in their own virtual worlds. Learn how to code a virtual hand in a VR rendering package.
EXPERT - Written for the person who has extensive virtual experience, the expert articles will focus on reproducing VR hardware or software. These articles might show you how to build a arm-based head tracker or a head mounted display.
Kits and Products available for all levels of interest and skill
PCVR Magazine invites you to experience VR while still being able to pay the mortgage
- Issue 1 - Interfacing the Mattel Power Glove
- Issue 2 - Power Glove Software
- Issue 3 - Interfacing shutter glasses
- Issue 4 - REND386 Version 3.0
- Issue 5 - Head Tracking
- Issue 6 - 3D Sound
- Issue 7 - VR Motion
- Issue 8 - PCVR Renderer
- Issue 9 - HMD - Build Your Own Under $450
- Issue 10 - Voice Recognition
- Issue 11 - Connectivity - VR over the Modem
- Issue 12 - Input Devices
- Issue 13 - Head Tracking - A Tracker under $25.00
- Issue 14 - Feedback
- Issue 15 - Arcade Systems
- Issue 16 - Glove Technology